This
page is intended to enlighten you upon how Flux was created
and who made the beautiful creation possible.
Flux
was created in Microsoft Visual Studio 6.0 Professional Edition.
DirectX 6.0 extensions were implemented in order to achieve
the level of quality and speed that were required by the complex
animations and visual effects featured in Flux.
The
outstanding contributions of the following artists made the
Flux Soundtrack possible:
Nightbeat
(email - page)
Nobuyuki
Izuki (email -
page)
Fernando
Pereira Aratti (email
- page)
DJ
BaBs (Bas van Beek) (email
- page)
Vermilion
X (email - page )
Rapture
(email - page
- page)
Awesome
(email - page)
Reptile
(email - page)
& Sky (email -
page)
S-Trance
(email - page)
DreaMSection
(email - page)
Flux
implements MIDAS, an excellent digital audio system that supports
complex music controls as well as high-quality playback.
All
of the pieces in Flux were rendered using Persistance of Vision
Raytracer (POV-Ray) 3.1, a tremendously powerful freeware ray-tracer
which you can find more information about here.
All
other artwork was created using the undisputed champion of image
editors, Adobe Photoshop.
Steve
King donated a few of his fine textures to our task, you can
see more of his work at Digital
Fusion.
FreeTextures
provided us with a lovely addition to our library of backgrounds.
Jay
Wheeler
Lead
Programmer
Lead Graphic Design
Joshua
Kaelin
Webmaster
Assistant Developer
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